AnyIK Demo

This demo is the PC demo of AnyIK  2.0. Download the demo (PC).     [Total: 1    Average: 5/5]


AnyIK Tutorial 5 comments

You may take a look at AnyIK features here. You may also download the PDF version of the tutorial here. (PDF is included in AnyIK package) Upgrade Notes for Earlier Versions (1.x) Version 2.0 introduces new scripts with new names for every type of IK script, although old scripts (if kept) may […]


AnyIK an IK processing tool for Unity 2 comments

​Changelog ​2.0r7 – Changed “on ground” check and IK process criteria to perform better when foot position is under ground level. ​2.0r6 – Added hip vertical movement option to IK chain. (When selected hips moved to match IK target) ​2.0r5 – Added rotation leftover processing (when end effector is limited […]


Morph 3D Tutorial Part 2: Changing blendshapes at runtime 18 comments

In the last part we set up our scene and added a character controller to our MCSMaleLite model. Now we can proceed to setting blendshapes at runtime. First we need a UI and a slider to modify the blendshapes. Select Create -> UI -> Canvas in the hierarchy view. Now […]


Morph 3D Tutorial Part 1: Setting up the scene 3 comments

This part of tutuorial is about setting up the scene with a Morph 3D model. So first thing’s first, open unity and create a new project called Morph3DTutorial. From the “Window Menu” select the “Asset Store”. Search “MCS Male Lite” and select it then click download. (you might need to […]


Morph 3D Tutorial 1 comment

This tutuorial aims to put a Morph 3D character in the Unity scene and change morph (blendshape) values at runtime with a slider. It will be a much simpler version of the Morph 3D demo here. I am not an expert on either Unity, C# or Morph 3D. This is […]


Morph 3D in Action 4 comments

This is a little character creation demo made with Unity using Morph 3D Male Lite and Female Lite characters. Demo is featuring runtime blendshape changes. There are some clipping issues with clothing especially for some sliders with higher values. Hopefully these would be fixed as Morph3D releases newer versions. I […]