o3n Male and Female UMA Races [Beta]   Recently updated !

o3n Male and Female UMA Races. Click here for WebGL demo. Version Details (0.94 Beta) Fixed trapezius bone skin weights Version Details (0.93 Beta) Fixed cheek DNA moving the opposite cheek in the wrong direction. Version Details (0.92 Beta) Reduced texture sizes to 2048 for some big files. Improved textures […]


AnyIK Demo

This demo is the PC demo of AnyIK  2.0. Download the demo (PC).     [Total: 1    Average: 5/5]


AnyIK Tutorial 5 comments

You may take a look at AnyIK features here. You may also download the PDF version of the tutorial here. (PDF is included in AnyIK package) Upgrade Notes for Earlier Versions (1.x) Version 2.0 introduces new scripts with new names for every type of IK script, although old scripts (if kept) may […]


AnyIK an IK processing tool for Unity 2 comments

​Changelog 2.0r8 – Fixed an editor script error that occurs when animator is not humanoid. – Added methods to IKController interface to get and set weight (Not usable on foot placement IK controller since it automatically adjusts each IK weight) ​2.0r7 – Changed “on ground” check and IK process criteria […]


Morph 3D Tutorial Part 2: Changing blendshapes at runtime 18 comments

This tutrial’s got outdated with M3D 1.6 release. Might still be useful but not entirely accurate. In the last part we set up our scene and added a character controller to our MCSMaleLite model. Now we can proceed to setting blendshapes at runtime. First we need a UI and a […]


Morph 3D Tutorial Part 1: Setting up the scene 3 comments

This tutrial’s got outdated with M3D 1.6 release. Might still be useful but not entirely accurate. This part of tutuorial is about setting up the scene with a Morph 3D model. So first thing’s first, open unity and create a new project called Morph3DTutorial. From the “Window Menu” select the […]


Morph 3D Tutorial 1 comment

This tutrial’s got outdated with M3D 1.6 release. Might still be useful but not entirely accurate. This tutuorial aims to put a Morph 3D character in the Unity scene and change morph (blendshape) values at runtime with a slider. It will be a much simpler version of the Morph 3D […]